Welcome to the expansive and wondrous universe of Reus 2, where you wield the power to shape planets and influence the delicate balance of life. As the universe itself, I have observed countless worlds take form and evolve under the guidance of entities like yourself.
About the Game
(PH Description)
Note: This wiki is a community effort. Please ensure your contributions are accurate and respectful.
5 tips to start
Here are five essential tips and tricks to help you on your journey of creation and stewardship, particularly focusing on those fascinating beings known as humans who now inhabit your world.
1. Harness the Power of Human Spirits
At the dawn of your planetary creation, you are presented with the choice of a Human Spirit. These spirits imbue your world with unique buffs that extend beyond the initial settlement, enhancing the entire planet. The spirit you select is more than a mere starting boon; it is a pervasive influence that can shape the trajectory of your planet’s development. Choose wisely, as the spirit’s benefits can significantly bolster your efforts across various regions and settlements.
2. Master the Art of Nodes and Boosted Nodes
Nodes are pivotal in the allocation of resources and the expansion of your settlements. Placing a node within your borders immediately grants you its resources, but placing it just outside will pique the interest of your villagers, prompting expansion. This strategic placement can yield delayed, but substantial, benefits once your borders encompass the node.
Moreover, nodes with boosts—known as boosted nodes—are particularly valuable. By placing biotica on these nodes, you can not only increase resource yield but also stimulate your humans’ creativity and industriousness, leading to the invention of new tools and technologies. Inventions derived from boosted nodes can be traded between settlements, provided they have achieved sufficient wealth, offering a significant boost to your world’s progress.
3. Unlock the Secrets of Symbiosis
Symbiosis is a cornerstone of effective biotica management in Reus 2. This principle revolves around the harmonious interactions between different biotica, enhancing resource yields through strategic placement. For example, placing a pit viper biotica, which grants 5 Wealth, next to a critter biotica can activate a synergy that provides an additional +15 Wealth. Such combinations are the key to maximizing the potential of your planet’s resources.
4. MasEngage in Quests and Unlock Drafts
Each settlement will present you with quests shortly after a nomad has established it. Completing these quests is crucial, as they unlock drafts. Drafts are essential tools for acquiring new and advanced bioticas, allowing you to further customize and optimize your biomes. By diligently fulfilling quests, you gain access to a broader array of bioticas, enhancing your ability to create a thriving and diverse planetary ecosystem.
5. Embrace Metaprogression and Experimentation
With over 200 bioticas at your disposal, the possibilities for experimentation and discovery are virtually limitless. The rating of your completed planet influences how quickly you unlock new bioticas and game features, encouraging you to explore different combinations and strategies. Each run offers a fresh opportunity to experiment with new biomes, giants, and bioticas, leading to unique outcomes and insights. This iterative process of experimentation and metaprogression ensures that every planet you create is a step towards mastering the art of world-building.
Video – 5 tips to start
Giants
(PH Introduction to rules for choosing giants: one of each type, at the start of planet which can not be changed mid planet; era to perform abilities etc.)
Giant | Type | Terrain Feature | Primary Biome | Secondary Biome | Micro | Level Unlock |
---|---|---|---|---|---|---|
Forest | Plant | Creek | Forest | Rainforest | +40% Primary | 1 |
Swamp | Plant | Creek | Rainforest | Savanna | ++7% Science | 2 |
Ocean | Animal | Sanctuary | Ocean | Forest | ++12 Food | 1 |
Savanna | Animal | Sanctuary | Savanna | Desert | +20%(4) Primary | 11 |
Frost | Mineral | Mountain | Taiga | Ocean | +25%(3) Primary | 7 |
Rock | Mineral | Mountain | Desert | Taiga | +50% Gold | 1 |
Biomes
(PH Introduction to Biomes)
Giant | Biotica | Yields | Symbiosis |
---|---|---|---|
Forest | All | Food | Fruit Distinct adjacencies |
Rainforest | Trees Plants | Science | Biodiversity Trees |
Ocean | Fish Animals | Mixed Mystery | Deep Shallow Mystery |
Savanna | Animals | Food Gold | Rows Sets |
Taiga | Undergrowth Critters | Science Gold | Lost Rugged |
Desert | Gems Minerals | Gold | Empty Anti-biotica |
Biotica
(PH Introduction to Biotica)
Featured | Tag | Biome |
---|---|---|
Plant | Fruit Undergrowth Tree | Forest Rainforest Taiga |
Animal | Predator Herbivore Critter Fish | Forest Savanna Ocean Taiga |
Mineral | Gem Element Metal | Forest Desert |
Resources
(PH Introduction to Resources)
Resource | Stat | Store | Biome | Requirements | Notes |
---|---|---|---|---|---|
Food | Population | Eon, Draft, Nomad, Planet Expansion | Forest Savanna | – | Primary |
Science | Technology | Eon, Draft, Micro, Border Expansion | Rainforest Taiga | – | Primary |
Wealth | Gold | Eon, Draft, Terrain Feature, Upgrade Patch | Savanna Desert Taiga | – | Primary |
Mystery | – | – | Ocean | – | Converted to food, science and/or wealth in borders of spirit. |
Blood | – | – | – | Age of Horror | |
– | Biodiversity | – | Rainforest | Biome | +? for symbiosis +? for unique biotica -/+ for biotica specific |
– | Rugged | – | Taiga | Taiga biome | +2 for each predator +2 for each mineral -? for each Food biotica +1 for each mountain + Biotica or Micro specific |