PRESS KIT
Become saint in your lifetime
or die trying
Game description
Synopsis
In Becoming Saint, you are a young woman from Assisi, Italy, setting out to become a preacher around a hundred years after Saint Francis. You start with a small following; define the points of your creed picked from the vast array of heretical beliefs of the time, and try to convert one small town at a time.
Key Features
- Generative Tragicomic Narrative: Each playthrough presents different moral, cultural, and religious choices, leading to various outcomes. While the themes are serious and some endings are tragic, they’re all laced with humor.
- Combat system: Semi automated medieval battle mechanics in a small manageable grid synergies supporting a variety of tactics. Nobody dies, you can run or convert!
- Highly replayable: Players will learn from failure and find new challenges and strategies to advance their sainthood even further and gain higher scores.
- Power in rebellion: Model and propose rebellious and revolutionary ideas to your followers whilst also exploring how problematic it can be to keep consistent “pure” principles as your power and responsibilities grow.
Video
Screenshots
LogoS & Key art
About Open Lab
Open Lab is an award-winning Italian independent studio and design agency founded in 2001. It works in multiple media and creates narratives based on popular culture themes. The team explores new narrative applications under strong artistic directions (Football Drama, Roller Drama). Becoming Saint merges an evolutive narrative and socio-political themes with a tactical medieval game of conquest.
Factsheet
- Developer: Open Lab
- Publisher: Firesquid
- Genre: Real-time Tactics, Management Game
- Age rating: 7+
- Players: Solo
- PC Release date: COMING SOON
- Platforms:
- Windows